The Apex.
Players:At least two participants. Your partner(s) should be people you trust beyond any doubt.
Requirements:
A forest as far away from civilization as you can manage.
Survival supplies. Bring enough to get you through an entire 24-hour period.
The Challenge:
1. Begin by entering the forest before dawn with your partner(s).
2. Form a circle with your partner(s) by holding hands. Say aloud the words, “We are allies! We wish to game a worthy opponent! Will no challenge face us?”
3. When you hear a crash coming from elsewhere in the forest, run — together. Do NOT get separated from the group. Do NOT leave anyone behind.
The Hunt:
1. You and your partner(s) are now the Herd. For the next 24 hours — an entire day and night — the Herd will be hunted by the Apex.
2. Survive however you must, but do NOT get separated, do NOT harm your partner(s), and do NOT beg for mercy.
The Prize:
1. When the 24 hours are up, leave the forest immediately.
2. When you emerge from the forest, you will be approached by a park ranger who will ask you, “Are you worthy?”
If you answer “Yes”: It is NOT recommended that you choose this answer.
If you answer “No”: It is NOT recommended that you choose this answer.
If you answer “Am I?”: The ranger will hand you a box. Take it, but do not open it or look inside (yet).
3. Leave the area.
4. Once you are on familiar ground, open the box to receive your prize. You will find one of two items inside: An object of value, either monetary or personal, which you or your partner(s) had previously lost; or a sheet of paper with something written on it. Should you find the sheet of paper, you may choose to read it or you may choose not to; either way, though, exercise caution when making your decision.
Survival Tips:
Stick together. A true hunter, the Apex excels in isolating members of the Herd and picking them off one by one. It bears repeating: Do NOT get separated, and do NOT leave anyone behind.
Should you hear the Apex behind you, do NOT turn around and do NOT look at it. To do so may result in memory loss or paralysis.
Do NOT attempt to leave the woods before the end of the hunt. The Apex isn’t confined to the woods, you know — and you certainly don’t want to bring it home with you.
Concerning the Sheet of Paper:
Written on it will be a secret — but think carefully before reading it. Not all secrets were meant to be shared, and what has been learned cannot be unlearned.
Good luck.
Be Careful.
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I assume you'll die if she catches you
Do not play longer than two hours: If you play too long, you will be unable to remove the spirit/demon from the doll. It will become attached, and will not leave. EVER.
Do not swallow the salt water: Well, if you do, you will not be able to end the game, and will have no means to protect yourself.
Do not give the doll your See More name, or of one you know: It will become to binding, and may result in the spirit/demon to never leave the doll.
Do not leave your hiding place without salt water: If you do so, and have a run in with the doll or other spirit, you will be unprotected.
Do not make unnecessary noise: It will draw the doll to your hiding place, which may result in a losing condition.
Do not leave your house in the duration of the game: I believe this will give the doll an opportunity to invite some, ahem, friends to play.