Creepypasta Rituals

Creepypasta Rituals

some rituals, enjoy, have a nice read. be careful in attempting any of these, as they are potentially dangerous

published on September 25, 2016not completed

The Hosting Game.

The Hosting Game. Players:
1 principal.

Requirements:
A small, dark, empty room in your home (your “hosting room”). Ideally this room should have no windows; if, however, you do not have such a room available to you, a room with windows may be used provided that said windows may be completely covered up. No outside light should be visible from inside the room.
A writing implement and paper.
A clock, watch, or other analog timekeeping device. Do NOT use a cell phone, digital watch, or other digital device.
3 matches.

The Invitation:
1. Begin at night. Keep your timekeeping device and the matches on your person at all times.
2. Turn of all possible sources of noise in your home. This includes telephones, televisions, computers, alarms, etc. Be thorough. If your hosting room requires it, draw the curtains or otherwise block the windows so that no light can be seen from inside the room.
3. Enter your hosting room and turn on the light. If the room contains no lamps or overhead lights, use a flashlight, lantern, lit candle, or other portable light source. Candles, although correct in terms of atmosphere, may pose a fire hazard, so proceed with caution.
4. Place your writing implement and piece of paper in your hosting room.
5. Leaving the light source on, exit your hosting room. Go to the furthest point in your home from the room and call, “I’ll be ready soon!” Move from room to room of your home, repeating this phrase in every room, moving closer to your hosting room with each call.
6. When you arrive back at your hosting room, use the writing implement to write the following message on the piece of paper: “You are invited! A gathering, hosted by [Your Name]. Takes place from [the current time] to [an hour from the current time]. Bring your friends!”
7. Place the piece of paper in the middle of the hosting room.
8. Stand in the doorway of the hosting room facing into the room and call, “I’m ready! Come on in!”

The Gathering:
1. Turn off the light and turn around. The open door to the hosting room should be at your back; you should be facing the darkness of your home. Take out your three matches.
2. After a few moments of silence, begin counting out loud, starting at one and ending at 10. Do not look back.
3. When you reach the count of 10, strike the first match.
If the first match lights on the first strike:
Hold it as it burns and greet your guests by saying, “I’m so glad to see you! Thank you for coming!” Hold the match until it burns down as low as you can bear.
If the match does not light on the first strike:
Drop it and immediately proceed to the next step.
Do not look back.
Strike the second match.
If the second match lights on the first strike: Hold it as it burns and greet more of your guests by saying, “I’m so glad to see you! Thank you for coming!” Hold the match until it burns down as low as you can bear.
If the second match does not light on the first strike:
Drop it and immediately proceed to the next step.
Do not look back.
Strike the third match.
If the third match lights on the first strike:
Say, “Now everyone is here!” and count from one to 10 once more. If you have done this correctly, you will be able to hear and/or feel whispering, rustling, or a quiet “thank you” behind you.
Do not look back.
When your timekeeping device indicates the gathering’s finishing time, say out loud, “Thank you for coming. Goodbye.”
Walk to the nearest light source and turn it on. The gathering is over and your guests have gone.

If the third match does not light on the first strike:
You have uninvited guests. Do NOT look back. Do NOT turn around. Do NOT pause to close the door. Run as quickly as you can to the nearest light source and turn it on.

Additional Notes:
This game is best played alone. Your guests may not feel welcome if they feel there is already a crowd present.

Once the gathering has begun, do NOT, at any point, turn around or look behind you.

Concerning Uninvited Guests:
Although turning on the nearest light source will end the gathering, do NOT assume that your guests have gone. It is recommended that you perform a purifying or cleansing ritual — as well as that you avoid dark rooms in your home from then on.

Be Careful.
Join Qfeast to read the entire story!
Sign In. It is absolutely free!
5.0
Please Rate:
0.0 out of 5 from 1 user

Comments (16)

for the doors of your mind have there ever been any incidents where the person doing it did not wake up
reply
About Author
Report
on March 30, 2020
I'm on 15 chapter I had to take a break becuase, well I'll admit it... Its pretty creepy
reply
About Author
Report
on September 27, 2016
About Author
Report
on September 27, 2016
Thank you everyone for reading this!
reply
About Author
Report
on September 25, 2016
Well... Ritual
reply
About Author
Report
on September 25, 2016
Why can't I do the things you said not to do in every single story
reply
About Author
Report
on September 25, 2016
In the three kings why can't I do the thing you said not to do
reply
About Author
Report
on September 25, 2016
In "the mirror box" why can't I do anything you said not to do?
reply
Lolll I don't know! Just don't do it. :D
reply
About Author
Report
on April 01, 2018
About Author
Report
on September 25, 2016
In "The Bath Game" what happens if she caches you?
reply
Sorry i didn't respond.

I assume you'll die if she catches you
reply
About Author
Report
on April 01, 2018
About Author
Report
on September 25, 2016
Another one raven man why can't I step inside the salt circle also why can't I blow out the candles
reply
Do not stand inside the circle, because that's where the Raven Man stands, and I don't know why you can't blow out the candles.
reply
About Author
Report
on September 26, 2016
About Author
Report
on September 25, 2016
In one man hide and seek... Why can't I do any of these things just why not you never explained why I can't now I'm going to do all the things you said not to do if you don't respond in the next week
reply
Here are the questions I can answer:

Do not play longer than two hours: If you play too long, you will be unable to remove the spirit/demon from the doll. It will become attached, and will not leave. EVER.

Do not swallow the salt water: Well, if you do, you will not be able to end the game, and will have no means to protect yourself.

Do not give the doll your See More
reply
Thanks for explaining
reply
About Author
Report
on September 27, 2016
About Author
Report
on September 25, 2016
About Author
Report
on September 25, 2016