Creepypasta Rituals

Creepypasta Rituals

some rituals, enjoy, have a nice read. be careful in attempting any of these, as they are potentially dangerous

published on September 25, 2016not completed

The Candle's Game.

The Candle's Game. Players:
1 principal.
1 partner.

Requirements:
1 candle for every room in your home.
1 candle for every hallway in your home.
NOTE: All candles should be capable of standing up on their own. Pillar candles are a good choice; if you must use tapers, make sure each has a candle holder.
Matches or a lighter.
A timekeeping device with an alarm. A digital wristwatch is ideal.

The Prelude:
1. Begin during daylight.
2. Close all the windows, curtains, and/or blinds in your home.
3. Turn off any and all electronic devices — if it can make noise or light up, it should be off and, ideally, unplugged. Portable electronics such as phones, tablets, MP3 players etc. should be placed in a box after they have been turned off; the box should then be placed out of sight in a closet or cabinet. The only electronic that should remain turned on and outside the box is your timekeeping device.
4. Place one unlit candle at the end of each hallway in your home.
5. Have your partner place one unlit candle on the floor of each room in your home except for your own room. Do NOT let your partner tell you where the candles are. Do NOT ask your partner where the candles are. Once your partner has hidden the candles, he or she should leave your home and not return until 6:00am.
6. Place one unlit candle inside your room directly in front of the door. Do NOT have your partner place this candle; you as the principal must place it yourself.
7. Close the doors to all of the rooms in your home.
8. Set the alarm on your timekeeping device for precisely 11:10pm.
9. At sunset, enter your room, close the door, and go to sleep. Keep your matches or lighter nearby.

The Main Event:
1. When your alarm wakes you up, confirm that it is precisely 11:10pm.
Note: Do NOT proceed if your alarm did not go off at the correct time. If the alarm did not go off at the correct time AND it is still dark out when you wake up, remain in your bed. Remain facing the ceiling. Do NOT look around your room or under your bed. Do NOT fall asleep. Do not move until 6:00am.
2. If your alarm rings precisely at 11:10pm, you may proceed. Once it goes off, you have one minute and one minute only to light the candle in front of your door using your matches or lighter. Do NOT look around your room after the candle is lit. Do NOT proceed if you do not light your candle in time.
3. If you manage to light your candle by 11:11pm, you may proceed. Knock on the door to your room three times. There should be a three-second interval between each knock. Do NOT proceed if you hear any noise from beyond the door after the third knock.
4. If you do not hear any additional noises, you may proceed. Speak out loud the words, “I am ready to play.” Open your door and place the lit candle from your room outside it. Close the door behind you.
5. Begin moving through your home, matches or lighter in hand and timekeeping device nearby, obeying the following conditions:
Whenever you reach a candle in a hallway, light it.
Whenever you reach a door to a room, knock on it three times with a three-second interval between each knock. If you hear any noises from inside the room after knocking, do not open the door; skip the room, but do not forget about it. Come back to it later.

NOTE: All the doors should be closed when you reach them. If any of them are open, do NOT proceed. If you see a light from under any of them and you have not yet found and lit the candle within, do NOT proceed. Leave your home immediately. Do not return until after 6:00am.

6. If you do not hear any noises from inside the room after knocking, open the door. You have three minutes to find and light the candle your partner previously hid within it.
NOTE: If you do not manage to find and light the candle within three minutes, do NOT proceed. Enter the room, close and lock the door, and lie down facing the ceiling. Do not look around the room. Do not fall asleep. Remain there until 6:00am.
7. If you do find and light the candle within three minutes, set the lit candle back down, leave the room, and close the door. Do NOT reopen any of these doors after you have successfully found and lit the candles.
8. After you have found and lit all the candles in your home, making sure to return to any rooms you previously skipped, return to your room. Knock on the door three times with a three-second interval between each knock. If you do not hear any noise from behind it, enter the room, close the door behind you, lie down on your bed, and face the ceiling. Do NOT look under your bed or around your room. Do NOT fall asleep.

The Ending:
At 6:00am, the game is complete. Your house should now be safe.

Additional Notes:
Avoid looking into any mirrors until the conclusion of the game. If possible, turn all the mirrors in your home around or cover them up during the Prelude.
Once sunset arrives, you should be the only person within your home. It’s also best not to have any pets around, as they may disrupt the game.
While moving about your home, look only in front of you. Do not turn to look at any movements you may or may not see in you peripheral vision.
Should you hear any voices during the game, do not speak to them.

The following are all grounds for a losing condition:
Disobeying any of the rules.
Performing any actions other than those specified by the rules once the game has begun.
Running.

Concerning Losing Conditions:
Do not lose.

Be Careful.
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Comments (16)

for the doors of your mind have there ever been any incidents where the person doing it did not wake up
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on March 30, 2020
I'm on 15 chapter I had to take a break becuase, well I'll admit it... Its pretty creepy
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on September 27, 2016
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on September 27, 2016
Thank you everyone for reading this!
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on September 25, 2016
Well... Ritual
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on September 25, 2016
Why can't I do the things you said not to do in every single story
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on September 25, 2016
In the three kings why can't I do the thing you said not to do
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on September 25, 2016
In "the mirror box" why can't I do anything you said not to do?
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Lolll I don't know! Just don't do it. :D
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on April 01, 2018
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on September 25, 2016
In "The Bath Game" what happens if she caches you?
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Sorry i didn't respond.

I assume you'll die if she catches you
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on April 01, 2018
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on September 25, 2016
Another one raven man why can't I step inside the salt circle also why can't I blow out the candles
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Do not stand inside the circle, because that's where the Raven Man stands, and I don't know why you can't blow out the candles.
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on September 26, 2016
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on September 25, 2016
In one man hide and seek... Why can't I do any of these things just why not you never explained why I can't now I'm going to do all the things you said not to do if you don't respond in the next week
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Here are the questions I can answer:

Do not play longer than two hours: If you play too long, you will be unable to remove the spirit/demon from the doll. It will become attached, and will not leave. EVER.

Do not swallow the salt water: Well, if you do, you will not be able to end the game, and will have no means to protect yourself.

Do not give the doll your See More
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Thanks for explaining
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on September 27, 2016
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on September 25, 2016
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on September 25, 2016