Finn the Chef Fish
Finn The Fish Chef is one of the oldest animatronics and was built from scratch by the owners of Seth's location. He is seen as a 6-and-a-half-foot-tall animatronic based off some form of a trout. He speaks in a buzzing male voice that is rather high-pitched. His suit appears to be composed of a mix of plastic and metal with some sort of strange iron lining and is not smooth like the others as the texture is more of rough set of scales and it is colored a dark-blue and light-blue similar to an inverted version of Radomira's colors. Like Cyrus, he features a pair of broad shoulders and a rather more animal-like appearance than the other animatronics. Two fins are located on his back, one on each shoulder-blade and resemble the fins on Arthur and Andrew only and he features two dull and faded dark-gray eyes. He also features 5 fingers on each hand and 5 toes on each foot. Despite being a ''chef'', he has no relations to being a chef besides his starting location being in the Kitchen.Finn suffers from some damage with it most noticeably the fact he is missing the suit on his right forearm, right hand, and the toes of his left foot. His fins are slightly torn and he has some rather large rips on his body, including his lower-legs, left hand, stomach, and the back of his head. Two massive rips cover his body, one located on the upper-half of his right thigh exposing a majority of that endoskeleton leg segment and one located on his upper-back that runs around his fins in a slanted fashion. His eyes are faded, his suit is rather dirty, and a few cracks are visible around his eye-sockets and nostrils. Finn's behavior could be devastating if he is ignored. He will stare into the cameras and if he is ignored, he will suddenly attack the camera and disable it briefly. He can only disable party room cameras. However, if he is given attention, he will start to move down hallways and will appear at the middle window. You must NOT use the smoke machine while he is at the middle window as it will cause him to move toward the right door and will stay there. He won't appear in the doorway but will be near the door and if you are distracted, he will run in and jumpscare the player. To get rid of him while he is at the door, refrain from using the Smoke machine for a short while and he'll eventually walk away.
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