All characters in FNATL

I know this is a timeline of FNATL characters, so I'm gonna show you some stories of FNATL.

published on August 12, 2020completed

Dipsy

Dipsy
Out of all the tubbybots in the game, Dipsy seems to be the least damaged. Dipsy is a green tubbybot, with his right eye being ripped off, while the left reveals an endoskeleton eye. Some of the suit is also missing from the back of his head. His head decoration is a tall pointed spike. Dipsy is inactive until Night 3 and starts on the Performance Stage. On Night 3 and onwards, Dipsy will start moving, from the Performance Stage, to the Party Area, then the Party Hall, next to the first Dining Room, and finally the second Dining Room, playing a strange music, after which he will crawl through the vent, through the door, and into your office. He can be held back with a fume mechanic which is limited and when used he will be stopped in his tracks. He is distracted by the fumes because he was given a stronger sense of smell to put ingredients into the custard machine to save money, and the fumes may be making him think he found the ingredients, stopping him in his tracks. He can also be stopped by closing the door when he is heard crawling through the vent, making him stay at the door. When he is in the office, Dipsy will cause an error and will drain your door power, and will stay until the end of the night. He can smell the fumes and he likes it. Fumes are Dipsy's drugs!
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