The Raven Man.
Players:One principal.
Requirements:
A quiet, dark room. It is recommended that this ritual be performed in a non-urban setting, as any light pollution may cause unintended and unfortunate results.
Salt.
Five candles.
Matches or a lighter.
A sharp object capable of drawing blood, such as a needle or knife.
A candle snuffer (optional).
A talisman or object of protection.
Instructions:
The Summoning:
1. Begin at night, ideally on a cloudy, moonless one.
2. Prepare the room: Draw the curtains, ensuring no light leaks in from the outside, and turn off all lamps and other light sources. Keep your object of protection with you at all times.
3. Draw a circle with the salt. Do NOT step inside the circle.
4. Line up the five candles up in front of you.
5. Using the matches or lighter, light the first four candles in sequence. While lighting them, recite the following incantation (lighting one candle per line):“On this dark night I call on the Raven Man. Appear before me here and do my will.”
6. Using the sharp object, pierce your finger until it bleeds. Touch your blood to the fifth candle and recite, “The flame is my beacon, the blood is my sacrifice.”
7. Light the fifth candle.
The Main Event:
After you light the fifth candle, the Raven Man will make his presence known, although he will be confined to the interior of the salt circle. You may be able to see him; however, it is more likely that he will remain unseen.
You may now ask whatever you want of him. If you seek information, he will provide it for you. If you require a servant, he will complete any task you put him to. Treat him respectfully, and do not overstep your bounds.
Releasing the Raven Man:
Once you have asked all you wish to, thank the Raven Man. Thank him for coming; thank him for answering; thank him for granting your requests. Do not bypass this step.
Put out the candles one by one. As you snuff them, speaking the following words (putting out one candle with each word): “I release you now, Raven Man.” Do NOT blow out the candles. Either use a candle snuffer, or pinch them with your fingers.
Clean up the salt, but do not dispose of it. Instead, place it outside any doors leading into your home.
Keep your object of protection close by for the next several days. Do not go anywhere without it, for leaving it behind may invite the Raven Man to call upon you for service… and you don’t want to do whatever he asks of you. Trust me.
Be Careful.
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I assume you'll die if she catches you
Do not play longer than two hours: If you play too long, you will be unable to remove the spirit/demon from the doll. It will become attached, and will not leave. EVER.
Do not swallow the salt water: Well, if you do, you will not be able to end the game, and will have no means to protect yourself.
Do not give the doll your See More name, or of one you know: It will become to binding, and may result in the spirit/demon to never leave the doll.
Do not leave your hiding place without salt water: If you do so, and have a run in with the doll or other spirit, you will be unprotected.
Do not make unnecessary noise: It will draw the doll to your hiding place, which may result in a losing condition.
Do not leave your house in the duration of the game: I believe this will give the doll an opportunity to invite some, ahem, friends to play.