Musical Chairs Alone.
1 principal.
Requirements:
A chair.
A match.
Something with which to play music.
A recording of “Tiptoe Through the Tulips.”
A quiet, dark room — empty if possible.
Instructions:
1. Begin at midnight.
2. Prepare the room: Draw the curtains. Make sure no light leaks into the room. Set up your music-playing device — whether it’s a CD player, a computer, a smartphone, an 3. MP3 player with a speaker, or something else is up to you. Cue up “Tiptoe Through the Tulips.” Place the chair in the middle of the room. Turn the lights off.
4. Hold the match in your hand, but do not light it.
5. Play the music and begin the game. Walk around the chair six times.
If the music stops: Sit down and light the match. Congratulations — you win.
If the music keeps playing: You’ve invited something into your home… but it doesn’t want to play.
If the chair falls over on its own: Leave the room. Do not look at the chair. Do not enter that room alone again — ever.
Additional Notes:
The instructions do not specify what to do in the event that the music continues playing.
This is what makes the game so dangerous: It has too many unknown quantities.
In the event that this outcome occurs, I would recommend aborting the game
and performing a purification ritual (burning a sage stick, spreading salt, etc.)
however, there is no guarantee that whatever you’ve invited in will leave, even if you perform such a ritual.
Be Careful.
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I assume you'll die if she catches you
Do not play longer than two hours: If you play too long, you will be unable to remove the spirit/demon from the doll. It will become attached, and will not leave. EVER.
Do not swallow the salt water: Well, if you do, you will not be able to end the game, and will have no means to protect yourself.
Do not give the doll your See More name, or of one you know: It will become to binding, and may result in the spirit/demon to never leave the doll.
Do not leave your hiding place without salt water: If you do so, and have a run in with the doll or other spirit, you will be unprotected.
Do not make unnecessary noise: It will draw the doll to your hiding place, which may result in a losing condition.
Do not leave your house in the duration of the game: I believe this will give the doll an opportunity to invite some, ahem, friends to play.