Team Mario
Mario
Mario's most notable ability is his Jump, which is his basic move he relies on to defeat enemies, avoid obstacles, and activate helpful items such as ? Blocks and P-Switches. Although Luigi has superior jumping, Mario is more well-known. He is also capable of several acrobatic maneuvers, including the Long Jump, Back Flip, Spin Jump, and Wall Jump, with the Wall Jump being one of his most recurring abilities. Mario can also use a variety of basic martial arts attacks, including punching and kicking, although he uses these moves the most in Super Smash Bros. games; in most games, jumping is his main form of attack. Mario's main weapon is the Hammer in Donkey Kong, although Mario often uses the Hammer as a weapon in Mario RPGs.
Mario is usually associated with fire in the the spin-offs, based on his Fire Mario form from Super Mario Bros.. Mario can, in some games, such as Super Mario RPG: Legend of the Seven Stars, control fire without a Fire Flower power-up, although the first game where he actually starts using this power regularly is Super Smash Bros. Melee.
Mario has been shown to possess superhuman strength. In Super Mario World, he is seen lifting a fortress out of the ground and then kicking it away. In Super Mario 64, he can carry and throw King Bob-omb, although with some difficulty. During the battles with Bowser; Mario can grab him by the tail, spin him, and throw him. His strength is also shown in Super Mario Galaxy, where he can easily stun a Mega Goomba with a Star Spin despite its great size and his ability to knock Bowser around during battles with him. In Bowser's Inside Story, although he is visibly straining, he is able to lift and throw a swelled Luigi when using the Snack Basket move. In the spinoffs, Mario, although usually balanced, boasts generally slightly higher-than-average power.
Mario has been designed to be a versatile character deliberately. As a result, whenever he appears in a game, his emphasis is always, in both spinoffs and mainstream games, a balanced playstyle, allowing him to participate and perform well in many situations. Indeed, his bios have frequently and consistently describe him as a "jack of all trades". Another result of his versatility is the among of occupations he holds, including being a plumber.
Mario can also take advantage of several powerups and transformations.
Mario has fourteen power-ups that allow him to fly: the Wing, the Super Leaf, the Tanooki Suit, the P-Wing, the Cape Feather, the Power Balloon, the Wing Cap, the Power Flower, the Bee Mushroom, the Boo Mushroom, the Red Star, the Propeller Mushroom, the Invincibility Leaf, and the Super Acorn. On The Super Mario Bros. Super Show!, Mario can fly even after powering up with a Fire Flower.
In Super Mario Bros. 3, Mario can transform into a Hammer Bro with the ability to throw hammers at his enemies or a Frog which let him swim faster and jump higher.
Mario has three other caps he can wear, the Metal Cap, Wing Cap and Vanish Cap, which turn him into Metal Mario, make him fly and make him invisible and intangible, respectively.
In Paper Mario: The Thousand-Year Door, Mario becomes more paper-like and can become Flat Mario, Paper Tube Mario, Paper Airplane Mario, and Paper Boat Mario as a result of the "curses" cast upon him by the Black Chest Demons.
In Super Paper Mario, Mario was given the ability to flip between dimensions.
In Super Mario World, Mario has the ability to run up walls and pipes.
Yoshi
Like other Yoshis, Yoshi has a long, sticky tongue that he uses to eat almost anything, even things much larger than himself. Yoshi can transform the enemies and other objects he eats into eggs, which he can then use as projectile weapons. During the events of Super Mario World 2: Yoshi's Island and Yoshi's Island DS, Yoshi could keep up to six eggs at a time or up to four Huffin' Puffins which would return to him as if they were boomerangs, and thus renewable.
Yoshi can also transform things that he eats into other objects. For example, in Super Mario World, after Yoshi ate an enemy, one Coin would be added to Mario's coin total. The green dinosaur could also transform berries into eggs. However, instead of using them as projectiles, these eggs would break apart and reveal items, including Super Mushrooms and strange, smiling clouds that would drop coins. In Super Mario RPG, Yoshi could eat enemies to produce eggs that would break apart to reveal a variety of helpful (and often rare) items. In Super Mario Galaxy 2, Yoshi can eat enemies to produce Star Bits.
Despite his egg-laying abilities, Yoshi is considered male in most regions. However, Shigeru Miyamoto has gone on record and stated he is not sure if Yoshi is male or female. It could be that Yoshi does not officially have an assigned gender, as the original Japanese does not use gender pronouns.
Yoshi has a hard time swallowing Koopa shells. In fact, in Super Mario World 2: Yoshi's Island, the green dinosaur simply had to spit out the Koopa shell before he could eat another enemy. In Super Mario World, Yoshi could eventually swallow a Koopa shell, but could also use them to boost his own abilities. While Yoshi could only spit out a green shell, the green dinosaur would instead shoot three large fireballs after ingesting a red shell. A yellow shell would allow Yoshi to create sand clouds whenever he jumped and hit the ground, destroying nearby enemies. A blue shell provided one of the two ways to turn Yoshi into his Winged Yoshi form, allowing him to fly for a limited amount of time. However, if a shell were left in Yoshi's mouth for too long, he would inevitably swallow the shell and as such lose any abilities he may have possessed.
Yoshi is very proficient with Jump and Ground Pound, abilities, rivaling the capabilities of world-renown jumper Mario. However, in Super Mario World, Yoshi's jump attacks were much more powerful than Mario's normal jump attacks. Yoshi could destroy most enemies in one hit (i.e. a Koopa would be completely destroyed, not sent flying out of its shell). As such, Yoshi's jump had the same power as Mario's special Spin Jump technique. The green dinosaur is also a master of the Flutter Jump technique, allowing him to jump with incredible horizontal distance.
Yoshi is a speed character in several sports games, such as the Mario Tennis series, which shows that he is a fast runner. However, he isn't particularly fast in every game, such as Super Mario 64 DS where his speed is the same as Mario's (according to the instruction booklet).
Princess Peach
Like other Mario characters, Peach can Jump, Ground Pound, and use slap attacks, which is her specialty. While not very strong physically, she makes up for it in technique and skill, and many games reveal her to be fast and agile as well. She is also shown to be very graceful, often embellishing attacks and victory scenes alike with elegant movements, twirls and dances. With the release of Super Mario 3D World, Peach is able to use power-ups, such as the Fire Flower, the Tanooki Suit, the Cat Suit and the Double Cherry, among other power-ups and items. She also has the unique ability to float in mid-air, first seen in Super Mario Bros. 2, and can also use
her her parasol to achieve this effect or slow her falls.
In Super Mario RPG: Legend of the Seven Stars Peach is shown to have impressive healing abilities like Therapy and Group Hug, and this ability is seen again in Paper Mario: The Thousand-Year Door when she ovrcomes the Shadow Queen's mind control over her to heal Mario and his party. She has occasionally been shown to have telepathic powers, like in Super Mario Advance 4: Super Mario Bros. 3 when she calls out to Mario as a hologram in Dark Land, or when she and Starlow combine powers to drain and then send Bowser flying in the beginning if Mario & Luigi: Bowser's Inside Story. Additionally, in Super Smash Bros. Brawl, her final smash, Peach Blossom puts her opponents to sleep. In Super Smash Bros. Melee, Peach has a powerful special attack called the Peach Bomber, where hip-checking her opponents engulfs them in an explosion. Earlier, Super Mario RPG also linked her with explosions, as one of her attacks, Psych Bomb, involved throwing a Bob-omb at her opponents, and a similar scene occurred in the Super Mario Adventures comic, when she used a barrage of Bob-ombs against the Koopalings.
In general, however, Peach's magic abilities and powers usually involve hearts, not bombs. They're mostly seen in the sports installments including, but not limited to, Mario Power Tennis (Sweet Kiss Return), Mario Hoops 3-on-3 (Heart Shot), Mario Golf: Toadstool Tour and Super Mario Strikers (heart trails follow the balls after special hits). Her special item in Mario Kart: Double Dash!! is also a heart, and allows her to co-opt others' attacks. Besides hearts alone, Peach will sometimes use the power of love to combat her opponents in sports, such as her Super Peach Spin offensive shot in Mario Power Tennis, or how her Heart Swing in Mario Super Sluggers dazes any male player who tries to catch it, while the other females are immune.
Bowser
Bowser possess various abilities, the more prominent of which being his fire breath. He can produce continuous flares or flurries of individual fireballs, and as seen in Paper Mario: The Thousand-Year Door and Super Paper Mario, he can even use his fire breath underwater. He has been shown to cause fiery rain in Super Mario World and New Super Mario Bros U, while in Super Mario 64 and New Super Mario Bros., he can produce blue flames that home in on Mario. Bowser is very proud of his fire breath, and is immensely displeased to find himself temporarily unable to use his flames in Mario & Luigi: Bowser's Inside Story. In the PC version of Mario is Missing!, Bowser is immune to fireballs, however this is not the case in most other games. Similarly, while lava defeats Bowser in many games, including the original Super Mario Bros., or New Super Mario Bros. (in which it skeletonizes him into Dry Bowser), in other titles, he appears to be resistant to it, such as New Super Mario Bros. Wii.
Bowser's near immunity and the fact that he always recovers from his defeats is another hallmark of his capabilities. As well as being submerged in lava, Bowser has also fallen great distances, been blown up, crushed, electrocuted, flash frozen and shattered, yet not one of these defeats has been permanent, with Luigi once remarking that "Bowser's survived far worse" after the Koopa appeared to sacrifice himself to save the others from a collapsing roof in Super Paper Mario. Bowser's playable side-scrolling sections in Paper Mario: The Thousand-Year Door show him to have infinite lives, which may explain his durability.
Another hallmark of the Koopa King is Bowser's raw physical strength and power. Bowser is often the most powerful character in sports games, and in Super Paper Mario, his attack stat as twice that of the other heroes. He can easily break through boulders and topple enemies many times his own size, and in Mario & Luigi Bowser's Inside Story, when Mario and Luigi stimulate his muscles with minigames, Bowser can move islands and lift giant stone statues, among other things. Like his fire breath, Bowser takes pride in his strength, and is quick to use punches, claw swipes, tackles, stomps, body slams and other physical attacks in battle.
Unlike his strength, Bowser's speed and agility is not consistent between games. Bowser is usually slower than Mario, like in Super Paper Mario, the Super Smash Bros. games and most sports titles, although despite being the slowest runner in the Mario & Sonic summer Olympics, with a 2/10 stat, in the winter games, he has an 8/10 stat. In Super Mario 64 Bowser can jump incredible heights and make short charges as Mario, and while he can't climb ladders in Super Paper Mario, both it and Paper Mario: The Thousand-Year Door show him to be a good swimmer, although the later reveals that he dislikes the activity.
In the original Super Mario Bros., Bowser throws hammers at Mario, like a Hammer Bro, and this ability reappears in various games, including Super Princess Peach, Mario & Luigi: Superstar Saga and New Super Mario Bros. 2. Several games also show Bowser causing shockwaves with his ground pounding, and he can also duck into his spiked shell and spin or roll around to attack. In Super Mario RPG and Paper Mario: The Thousand Year Door, Bowser can attack his enemies using bites, with the latter game giving him the ability to poison others with his fangs, while the former gives him a poisonous claw attack. Like these poisonous moves, another uncommonly seen skill is Bowser's lightning power, which only appears in Hotel Mario and the opening cutscene of Super Mario Galaxy. Both games also make use of Bowser's teleporting ability, as he uses it to bring Peach to his hotel in Hotel Mario and teleports away after his first two defeats in Super Mario Galaxy; he also teleports across the battlefield if the player comes near him in Super Mario 64.
According to the Super Mario Bros. instruction booklet, Bowser is a skilled user in dark magic, using it turn the citizens of the Mushroom Kingdom into blocks and other items. While this aspect of Bowser's abilities is not seen in many other games, he makes use of similar magic to shrink players in Mario Party 4 and turn a Koopa Troopa into a frog in Mario Party 2. He also teleports himself away after being beaten at the Bowser's Star Reactor and Bowser's Dark Matter Plant in Super Mario Galaxy. Finallly, Bowser can transform himself, such as turning into a giant boulder during his final fights with Mario in Super Mario Galaxy, or changing into Giga Bowser in the Super Smash Bros. games, which grants him numerous new powers, such as the ability to freeze opponents. In the anime film, Super Mario Bros.: Pīchi-hime Kyushutsu Dai Sakusen! he has the ability to shapeshift into anything he desires, and he can drastically change his size in various games.
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