Meta Knight PART 2!
I couldn't fit it all in, haha... so here is the rest!Meta Knightmare Ultra
Meta Knight appears in Kirby Super Star Ultra, reprising his role from the original game. He is a playable character in the Meta Knightmare Ultra sub-game, which is the equivalent of the Meta Knightmare sub-game in Kirby: Nightmare in Dream Land. In the original Meta Knightmare, he goes through the levels of Kirby's Adventure, but in Meta Knightmare Ultra, he goes through each original sub-game instead (save for The Arena, Gourmet Race and sub-games). Although progress can be saved this time, the player must select "new game" to replay the sub-game after beating it.
By taking out enemies with his sword, Meta Knight accumulates points. He can spend them on four abilities activated on the touch screen. The abilities are:
There are cutscenes at the start and end of each sub-game that he plays through, and a few parts are skipped. Namely, he does not fight himself, unlike in the original Meta Knightmare. The Halberd inexplicably reappears and still ends up being destroyed, however. After completing Milky Way Wishes, he summons Nova and makes a wish to fight the greatest warrior in the Galaxy. Nova grants the wish by summoning Galacta Knight, an immaculate warrior sealed away long ago, who fights against Meta Knight as the final boss.
Kirby & The Amazing Mirror (I find this the most epic!)
In Kirby & The Amazing Mirror, Meta Knight senses danger in the Mirror World and rushes off to protect it. After some time, a shadowy figure resembling Meta Knight suddenly drops from the sky and splits resident hero Kirby into four separate entities (Kirby can refer to each individual or all of them collectively). Kirby follows him and the adventure begins. Meta Knight isn't seen until well into the game at level eight, Radish Ruins, where Kirby fights what appears to be Meta Knight in a duel. Unlike in previous fights where he offers Kirby a sword, this time he doesn't, and the battle begins immediately. He is more aggressive and uses stronger versions of attacks that he used in Kirby Super Star and its remake Kirby Super Star Ultra.
It turns out that the Meta Knight that Kirby fought in the Ruins wasn't the real Meta Knight at all, but a copy of his dark side known as Dark Meta Knight - the real Meta Knight was sealed within the Dimension Mirror. Dark Meta Knight has a greyed-out color scheme, but otherwise has similar apparel and eye color to Meta Knight himself. ? ? ? is the name that Dark Meta Knight had when he was disguised as Meta Knight.
Dark Meta Knight later makes a reappearance as the penultimate boss. Once the Kirbys enter the Dimension Mirror, Dark Meta Knight engages them in battle once more. Right then, the real Meta Knight shows up standing on a large pillar and reveals Dark Meta Knight for the fraud that he is.
After Dark Meta Knight literally breaks into pieces, Kirby get(s) sucked into a Warp Hole which leads to Dark Mind. Meta Knight, who was watching the battle the whole time, quickly helps Kirby by throwing his sword into the Warp Hole. Kirby catches the sword and gains the Master ability. After Dark Mind is destroyed, Meta Knight drops the sword (referred to as the Master Sword) in the Central Circle, signifying the end of the game. However, since he uses his sword in other games, he might have obtained a new one or retrieved it. Within the game, he appears wielding his sword in cutscenes as well as in one of Magic's roulette options. Kirby can be seen possessing the Master ability in almost all of these situations; this means the Master ability is either Meta Knight's original sword, a previously-unknown duplicate of the original, or his aforementioned "new" sword (a copy).
Kirby: Squeak Squad
In Kirby: Squeak Squad, Meta Knight once again plays a friendlier role, although is completely misunderstood at first. Although he doesn't come into play until later in the adventure, Squeak Squad is one of his most heroic roles in the series to date.
Meta Knight appears at the end of Ice Island. After Kirby defeats Daroach and reclaims the chest presumably holding his precious Strawberry Shortcake, Meta Knight comes out of nowhere and steals it, and travels to a hidden place in or near Orange Ocean called the Secret Sea. The passageway to the Secret Sea is blocked by a door that can only be opened by collecting the five sacred Star Seals. Meta Knight is confronted as the boss of the seventh level, Secret Sea.
Shortly before the boss battle, Meta Knight reactivates the Halberd, which flies him and Kirby up into Gamble Galaxy. The Halberd is where Meta Knight is fought, and is the setting for the last few levels of Secret Sea as well as Gamble Galaxy's first level. Meta Knight himself doesn't offer a sword before the battle, but in the room before him Kirby can access a Bubble with the Sword ability inside it. The stars Meta Knight kicks up during the fight will also grant the Sword ability.
He is very offensive in this game, and attacks almost non-stop, making it difficult for Kirby to get hits in. If attacked head-on he will simply strike back instead of blocking. He employs the same attacks used in previous games, but also gains a variety of new elemental moves, such as striking his sword down to create an electrical charge around him and shooting crescents of fire across the screen. He turns around much faster than in previous games as well, making it harder to attack him from behind.
Near the end of the game, Meta Knight's intentions are finally revealed. It turns out that the chest didn't contain the shortcake, but instead the Lord of Darkness, Dark Nebula. Meta Knight was really trying to stop the spread of evil during the game, which is a possible reason for his more aggressive attack style as he was actually trying to stop Kirby rather than prepare or otherwise train him as he has done previously.
Kirby Air-ride! My favorite game of them all! :)
Meta Knight appears as an unlockable racer in Kirby Air Ride. He handles with a permanent mix of the Sword and Wing abilities, and is unlocked in Air Ride by gliding for 30 minutes total in the air.
Like the Wagon Star, Meta Knight cannot charge or boost and has a bit of skid. He also has below average HP, weight, and steering, but he more than makes up for these shortcomings in other areas, especially in offense and gliding ability. His speed is average, and he has the second best acceleration in the game (behind the Swerve Star and tied with the Wheelie Scooter).
One of Meta Knight's alternate colors in this game is loosely based off the colors of his sprites in Kirby Super Star and Kirby: Nightmare in Dream Land.
Kirby's Epic Yarn
Meta Knight appears in Kirby's Epic Yarn. After the player defeats King Dedede, the cutscene movie shows Meta Knight noticing strange changes in the Dream Land landscape while aboard the Halberd. Yin-Yarn ambushes him and turns him into yarn, making him the boss guarding the magic yarn of Space Land, the seventh and final piece of Patch Land. When the player fights him, he is being controlled by Yin-Yarn (via magical swords) and his eyes flicker rapidly between purple and yellow when he is not attacking.
Meta Knight does not use Galaxia this time, but has four different swords provided by Yin-Yarn. As he uses up his yarn swords, Meta Knight's attacks grow more and more severe, firing multiple sword beams, covering the screen with fire, and he can summon tornadoes when he is down to his last one. His slashing attacks can only be dodged, but he is vulnerable to attack right after. Upon getting hit, Meta Knight falls backwards, and Kirby can disarm him by using the yarn whip on the button on his sword. After being defeated, Meta Knight is freed from Yin-Yarn's possession and disappears into his cape. He reappears in the next cutscene, apologizing to Kirby for attacking, and explains the situation in Dream Land. Kirby, Prince Fluff, Meta Knight and King Dedede go to Dream Land to stop Yin-Yarn, and he does not appear again until Kirby fights Mega Yin-Yarn, where Meta Knight flies overhead and drops the Tankbot metamortex for Kirby.
In Kirby Quest, he appears as the final boss of Chapter 3 and as one of the last opponents in Chapter 4 (provided the player didn't unlock the fight with Galaxia). He attacks with a sword slash or a powerful tornado attack. He fights alone in Chapter 3, but is backed up by Sword Knight and Blade Knight in Chapter 4. However, Sword Knight and Blade Knight have over 2,000 less HP than their master.
Kirby's Return to Dream Land
Meta Knight is a playable character in multiplayer mode as well as in the Arena. He assists Kirby, King Dedede, and Waddle Dee in reconstructing the Lor Starcutter. Gameplay-wise, he is able to use Sword Kirby's attacks, as well as the Shuttle Loop, Hover Flap, and Dive-Bomb, moves exclusive to Wing, though the former behaving more like it did in Super Smash Bros. Brawl than it does for Wing. True to his vigilant character, he is always the first to notice something unusual in cutscenes. He is the only character in the group not to shake hands with Magolor, instead keeping his cape wrapped around himself (much like in the anime). He has two moves he has from Super Smash Bros. Brawl (as well as basic sword attacks). This shows that his Super Smash Bros. stats may have been used as his moveset so he wouldn't be exactly like Sword Kirby.
In the Kirby of the Stars Pilot, which is the pilot anime of Kirby: Right Back at Ya!, Meta Knight appears as one of the enemies that appear out of the plumes of smoke when the sky turns dark. In this appearance, his mask is larger, his shoulder pads are more curled, and his gloves are smaller. Galaxia does not have its prominent points. He is defeated when Kirby spits Captain Stitch at him. This is the only time where Meta Knight is seen flying in the anime. He never flies in Kirby: Right Back at Ya!.
In Kirby: Right Back at Ya!, Meta Knight was the only known surviving member of the Star Warriors until "Island of the Lost Warrior", when Kit Cosmos was discovered. He settled in Dream Land and became King Dedede's servant along with his followers Sword Knight and Blade Knight, thinking that Dedede's penchant for monsters would hopefully bring a young Star Warrior to Dream Land to join forces with him to defeat Nightmare. to prepare for the eventual confrontation against Nightmare, but this is not revealed until nearing the series' conclusion. He teaches the new Star Warrior, Kirby, to make him strong enough to defeat Nightmare one day. Compared to the games, his intentions are much clearer - he is undoubtedly on Kirby's side, though he doesn't always show it when danger looms, but this is because he wants Kirby to grow stronger and braver. Throughout the episodes, his character is given more depth, in addition to revealing his past. It is in Kirby: Right Back at Ya! where his sword was directly referred to as Galaxia for the first time.
His eyes change according to his mood. When he is proud, his eyes turn blue, as seen in "Here Comes the Son". When Meta Knight's eyes are supposedly closed, his eyes turn dark orange, and when he is angry, his eyes turn red, as seen in the episode "Scare Tactics - Part II". His eyes turn a shimmering green when he is suspicious or problem solving, as seen in "Escargoon Squad". If he is totally serious about something, his eyes turn grass green, like seen in "A Blockbuster Battle". When his eyes are pink, he is amused, shown in "Snack Attack - Part I". He is extremely stealthy, observant, and well-informed, since no one ever sees him unless he speaks or shows himself, and he knows the events happening around him well enough. He knows every single one of Kirby's abilities, though he was a little unsure about Mike, but still guessed correctly. It took him a while to figure out Throw, but when Kirby started throwing Whippy he was easily able to identify it.
Uncharacteristically, he likes watching Channel DDD, although whether it is because it amuses him somewhat or whether it is to try and catch Dedede's scheming early is unknown. He also may have a sweet tooth, as he has a jar of candy in his bedroom, and seems to like tea as well, as seen in the episode "Escar-Gone".
Meta Knight makes an appearance in almost every episode, even when his only role is to explain Kirby's abilities.
In "Kirby's Duel Role", he states that he wouldn't help Kirby, yet he almost never fought him since.
In the Super Smash Bros. Series
Meta Knight is not a playable character in Super Smash Bros. Melee but appears as one of the collectible trophies. There are notable mistakes and inconsistencies regarding his description in the game. On his trophy, it states that his first appearance was in Kirby Super Star when it was actually in Kirby's Adventure, and his trophy is labelled as "Meta-Knight" (note the hyphen, which instead usually refers to members of his army). His body is depicted as silver and his cape purple when they are blue and purple in the Kirby series respectively.
Meta Knight is one of the playable fighters in Super Smash Bros. Brawl. He is fast and light, and can jump up to six times like Kirby and King Dedede can, using his wings. He can glide as well, and fights using Galaxia, which turns bright white when used. Some of his moves are based off that of his previous games. His flagship, the Halberd, appears as a stage, and plays an important role in Subspace Emissary, the game's story mode.
Meta Knight returns as a fighter in Super Smash Bros. for Nintendo 3DS and Wii U.
Meta Knight is infamous in the Super Smash Bros. community due to his fast, high priority (or more accurately, non-priority) attacks, along with his ability to jump more than twice, his ability to glide and the potential for all his special moves to be used to recover from being knocked off the stage. Meta Knight is widely regarded as the most powerful character in the game due to these characteristics, and has also always been first place on the rapidly changing tier list. Because of this, he received some significant nerfs in Super Smash Bros. for Nintendo 3DS and Wii U. However, he was also given some improvements; overall, he is much more balanced than he was in Super Smash Bros. Brawl.
Moveset
Meta Knight's attacks are among the fastest in the game, and some even pack a small punch to boot unlike most weak fast attacks; in fact, Meta Knight is one of only three characters that can perform three aerials in one short hop. His special moves are based on his attacks in the games.In Smash 3DS/Wii, each special move can be customized slightly.
Mach Tornado (Standard Special Move) - similar to Kirby's Tornado ability. Meta Knight whirls either left or right in a vicious tornado. Mashing the button allows him to rise up slightly and extend the duration of his attack. As this is Meta Knight's Standard Special Attack, Kirby will be able to use this when Kirby uses the "Inhale" move on Meta Knight. After spinning for about three seconds, he will launch any opponents who were caught in the tornado. If the Special Button is pressed repeatedly, Meta Knight/Kirby can hover while using this move.
Drill Rush (Side Special Move) - Similar to Kirby's Master ability. Drill Rush is the name of Meta Knight's Forward/Side B attack. Meta Knight leaps sideways with his blade outstretched. He performs a combination lasting up to a good 2 seconds, knocking his opponent upward, and pulls back when finished. Meta Knight can change the course of the attack, as he is shown using the same attack upward, allowing it to be used as a recovery. However, after finishing the move, if Meta Knight is off of the stage, he will not be able to recover. After completing the move, he is vulnerable for a second if on the ground, as he cannot defend himself. If in the air, he must fall to the ground before he can launch another assault.
Shuttle Loop (Up Special Move) - Similar to Wing Kirby's Shuttle Loop maneuver. Meta Knight launches himself up into the air, sword first. He can then use his ability to glide afterwards, making it even more like Wing. The player can tilt the direction by pressing left/right. Can be used to recover from being knocked away, and enables Meta Knight to glide. The first frame of the move as Meta Knight is rising up even has some decent knockback power. In Smash 4, Shuttle Loop no longer allows Meta Knight to Glide, but instead can hit twice.
Dimensional Cape/Mantle (Down Special Move) - Dimensional Cape is the name of Meta Knight's Down B attack. A defensive move, it allows Meta Knight to teleport away from danger. Holding a directional position determines where he will teleport to and pressing the attack button after teleporting allows Meta Knight to attack straight after using it. Use of this move can prove to be strategic. However, like his other three special moves, using it in the air will render him vulnerable if he doesn't hit the ground soon.
Galaxia Darkness (Final Smash) - His Final Smash is known as Galaxia Darkness. He swirls his cape out in a wide sweep trying to hit his opponent with it. When Meta Knight hits with the cape, the stage turns dark, says "Behold..." or "Know my power...", and then Meta Knight slices strongly through the darkness. Enemies get launched helplessly. This attack affects everyone near Meta Knight (even team members)- not just the person who is trapped in his cape. However, the person(s) trapped in the cape take the brunt of the blow. The ability will only hit enemies trapped in or nearby the cape.
Role in the Subspace Emissary
Meta Knight is first featured in The Subspace Emissary attacking a lone Marth outside of a large castle. He quickly realizes that Marth is not his enemy as they are both surrounded by Primids. After a successful battle, both warriors chase the Ancient Minister carrying a Subspace bomb. They fail to destroy the bomb, but Ike appears and he uses his Aether technique to catch the Minister off guard and destroy the bomb. With the bomb destroyed, all three head back to the castle to clear out any remaining Primids. Later, they are all seen traveling the wastelands together and battling Galleom. After defeating Galleom, Meta Knight saves Lucas and the Pokémon Trainer from a giant freefall, and begins to ascend a large cliff face, followed by the Ice Climbers (who see his ascent as a racing challenge), in order to reach the Battleship Halberd. At the summit, Lucario challenges Meta Knight to a sparring contest. After the contest, both board the Halberd which has just shaken off the defeated Great Fox.
The pair run into Solid Snake while on board and join forces with him to take back the Halberd. After rescuing Peach and Zelda, the trio continue on to the control deck. There they discover that the ship is being piloted by a gang of Shadow Bug Mr. Game & Watches who fuse together (after being knocked out of the bridge by Snake) to form a gigantic metallic monster called Duon. Once Duon is defeated, Mr. Game & Watch joins the group, along with Peach, Shiek, Fox, and Falco.
Meta Knight takes back control of the Halberd and reunites with the members from other groups. The aircraft of the other heroes are placed inside the Halberd, which heads towards the Subspace Battleship with all of the Super Smash Bros. heroes on board. After using the Subspace Battleship's main cannon to create another Subspace portal, Ganondorf spots the Halberd on the horizon and orders the battleship to open fire. The Halberd is struck down, but the heroes are able to escape on board Samus's Gunship, Captain Falcon's Falcon Flyer, Olimar's Hocotate ship, and Fox and Falco's Arwings. Kirby destroys the Subspace Battleship by ramming through it with the legendary Dragoon (Dragoon Amazing) racing machine and the heroes enter Subspace to pursue Ganondorf and Bowser.
Meta Knight is turned into a trophy by Tabuu along with the rest of the Super Smash Bros. heroes upon their entrance into Subspace. He is later revived by Kirby and rejoins the others in the fight against Tabuu.
In production, Meta Knight's backstory revealed that the reason he did not have control of the Halberd was because he was attacked by the Subspace Army. He was able to hold them off until King Dedede attacked him, causing him to lose his ship to the enemy. This would have taken place before the events of the adventure mode proper, but the scenes could not be finished for various reasons.
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