Tech-savvy Education Quiz

Test your knowledge on the latest trends in education technology with this fun quiz!

published on June 29
1/11

What does VR stand for in education technology?

What does VR stand for in education technology?
Virtual Reality
Very Realistic
Video Recording
Visual Representation
2/11

Which of the following is an example of a learning management system (LMS)?

Canvas
Netflix
Airbnb
Twitter
3/11

What does STEM stand for in education?

Science, Technology, Engineering, Mathematics
Study, Technology, English, Math
Social, Technology, Engineering, Media
Science, Teaching, Environment, Math
4/11

Which of the following is a popular online collaboration tool for educators?

Google Classroom
TikTok
Pinterest
Instagram
5/11

What is the purpose of adaptive learning technology?

What is the purpose of adaptive learning technology?
Customized learning experiences based on individual progress
Increasing screen time for students
Tracking students' social media usage
Promoting traditional teaching methods
6/11

Which coding language is commonly used in educational programming courses?

Which coding language is commonly used in educational programming courses?
Scratch
Spanish
French
Japanese
7/11

What is the term for the use of electronic devices and online platforms in education?

What is the term for the use of electronic devices and online platforms in education?
EdTech
GymTech
FoodTech
MusicTech
8/11

Which of the following tools can help teachers conduct live quizzes and polls in the classroom?

Kahoot
Snapchat
Netflix
Facebook
9/11

What is the main feature of a flipped classroom model?

Students engage with content outside of class and apply it during class time
No homework assignments
Extended class hours
Traditional lectures only
10/11

Which tool is commonly used to create interactive multimedia presentations in education?

Nearpod
WhatsApp
Tinder
LinkedIn
11/11

What is the term for the integration of technology into the curriculum to enhance learning outcomes?

Technology-enhanced learning
Old-fashioned learning
Video game learning
TV learning